Skip to main content

Actions and results

Once a request is accepted, both players choose an action at the same time. This guide explains the three actions and every possible result.

Choose your action​

  1. When the confrontation opens, read your opponent's behavioral index (Based on past choices).
  2. Choose Team up, Take or Turn within 10 seconds. Choices are hidden and simultaneous: your opponent sees Opponent locked in when you have chosen, never what you chose.
  3. Both actions are revealed together.

If you do not choose in time, Team up is chosen for you.

The three actions​

ActionAttemptsRisksBeats
Team upSplits the gain evenly with them.If they choose Take, they get everything.Turn
TakeGets the whole gain if they choose Team up.Take against Take: both lose, and it repeats.Team up
TurnTurns their Take back on them.Loses to Team up; Turn against Turn: both lose.Take

Team up moves your index toward Team up, Take moves it toward Take, and Turn does not move your index at all.

Every result​

Each confrontation has an 8-point gain. Points shown are your change and your opponent's change.

YouOpponentYouOpponent
Team upTeam up+4+4
Team upTake0+8
Team upTurn+4−4
TakeTeam up+80
TakeTake−4−4, then a rematch
TakeTurn0+8
TurnTeam up−4+4
TurnTake+80
TurnTurn−4−4, then a rematch

Rematches​

When you both choose Take, or both choose Turn, it is a clash: both lose 4 points and a rematch begins at once. There can be up to 3 rematches in a row; after that the screen says the rematch limit is reached and the confrontation ends.

2× zones​

If you are inside a 2× zone (an aggregation point), your gains are doubled and your losses are halved for normal confrontations. See Events and special zones.

Reading the result​

The result states the actions and the points as plain facts — for example Take beats Team up. You gained 8 points; they didn't change. It also shows how your behavioral index moved. Open How confrontations work on the result for a short reminder.

From the result you can choose PLAY ANOTHER or VIEW OFFERS.

If a confrontation is interrupted​

If the connection is lost or the confrontation is interrupted, it is voided for both players and no points move: Your confrontation was interrupted and cancelled. No points changed.