| 2× zone (aggregation point) | An area marked by a ◆ ring where confrontation gains double and losses halve. |
| Behavioral index | A gauge of a player's past Team up and Take choices, from red (mostly Take) to green (mostly Team up). |
| BREAK | The 5-minute pause between rounds. Confrontations are paused. |
| Comeback bonus | +20 points after 5 minutes in a 2× zone while below 20 points. |
| Confront | The button that opens a nearby player's card. |
| Confrontation | A request-and-accept match in which both players choose an action at the same time. |
| Confrontation request | An invitation to a confrontation. It lasts 60 seconds. |
| Detection unavailable | The scanner cannot detect players right now. |
| Founders Access | The access step that protects the preview. |
| Frozen points | Points held and not available to spend. None are frozen while O/X wagers are paused. |
| Live event | A short scheduled mall event, such as Spectrum Surge or Signal Relay. |
| O/X wager | A paused feature for staking points on a duel. |
| Rematch | An automatic replay after a Take–Take or Turn–Turn clash, up to 3 in a row. |
| ROUND | 55 minutes of play. Rounds are numbered through the day. |
| Scanner | The disc that shows players within range. |
| SPX | SPKTRM points. They have no cash value and cannot be transferred. |
| Take | The action that wins the whole gain against Team up. |
| Team up | The action that shares the gain when both choose it. |
| Turn | The action that beats Take and loses to Team up. It does not affect your behavioral index. |
| Voucher | The one-time code you receive after exchanging points for an offer. |