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Glossary

TermMeaning
2× zone (aggregation point)An area marked by a ◆ ring where confrontation gains double and losses halve.
Behavioral indexA gauge of a player's past Team up and Take choices, from red (mostly Take) to green (mostly Team up).
BREAKThe 5-minute pause between rounds. Confrontations are paused.
Comeback bonus+20 points after 5 minutes in a 2× zone while below 20 points.
ConfrontThe button that opens a nearby player's card.
ConfrontationA request-and-accept match in which both players choose an action at the same time.
Confrontation requestAn invitation to a confrontation. It lasts 60 seconds.
Detection unavailableThe scanner cannot detect players right now.
Founders AccessThe access step that protects the preview.
Frozen pointsPoints held and not available to spend. None are frozen while O/X wagers are paused.
Live eventA short scheduled mall event, such as Spectrum Surge or Signal Relay.
O/X wagerA paused feature for staking points on a duel.
RematchAn automatic replay after a Take–Take or Turn–Turn clash, up to 3 in a row.
ROUND55 minutes of play. Rounds are numbered through the day.
ScannerThe disc that shows players within range.
SPXSPKTRM points. They have no cash value and cannot be transferred.
TakeThe action that wins the whole gain against Team up.
Team upThe action that shares the gain when both choose it.
TurnThe action that beats Take and loses to Team up. It does not affect your behavioral index.
VoucherThe one-time code you receive after exchanging points for an offer.